Answer by arun_gopalan
OK. Not sure where my previous answer went. We are having the exact same texture on/off issue. We have one directional light and this happens on the iPad only. Did any of you find the reason for this?...
View ArticleAnswer by Paulius Liekis
Usually this is caused by a bug in Batching. Try disabling batching and see if that works for you. You can build your game without batching (most games do not use GPU that much, so they can run without...
View ArticleAnswer by richyz
In Build/player settings/resolutions and presentatios clik in use 24 bit Display deph buffer, this will fix it
View ArticleAnswer by vanss2
I had the same problem, and tried all the above., nothing worked. Then i found my camera's far plane was set to 10000 or so! (unnecessary high) Changed this to 50, and the flickering was gone!
View ArticleAnswer by AlgorithMan
I had a similar problem. I had two objects X and Y in my blender file. I added Y to X, using a boolean modifier and made Y invisible. Then I added the mesh to a unity project and had the flickering. My...
View ArticleAnswer by suparlava
In Edit > Project Settings > quality > Rendering section > Pixel light count, set it to something like 32. That's the maximum allowed lights count set to scene. In my case, directional...
View ArticleAnswer by LukeLitman
Just ran into this issue, it can be either the camera near plane or the far plane that causes this, thanks!
View ArticleAnswer by arun_gopalan
OK. Not sure where my previous answer went. We are having the exact same texture on/off issue. We have one directional light and this happens on the iPad only. Did any of you find the reason for this?...
View ArticleAnswer by Paulius-Liekis
Usually this is caused by a bug in Batching. Try disabling batching and see if that works for you. You can build your game without batching (most games do not use GPU that much, so they can run without...
View ArticleAnswer by richyz
In Build/player settings/resolutions and presentatios clik in use 24 bit Display deph buffer, this will fix it
View ArticleAnswer by vanss2
I had the same problem, and tried all the above., nothing worked. Then i found my camera's far plane was set to 10000 or so! (unnecessary high) Changed this to 50, and the flickering was gone!
View ArticleAnswer by AlgorithMan
I had a similar problem. I had two objects X and Y in my blender file. I added Y to X, using a boolean modifier and made Y invisible. Then I added the mesh to a unity project and had the flickering. My...
View ArticleAnswer by suparlava
In Edit > Project Settings > quality > Rendering section > Pixel light count, set it to something like 32. That's the maximum allowed lights count set to scene. In my case, directional...
View ArticleAnswer by LukeLitman
Just ran into this issue, it can be either the camera near plane or the far plane that causes this, thanks!
View ArticleAnswer by arun_gopalan
OK. Not sure where my previous answer went. We are having the exact same texture on/off issue. We have one directional light and this happens on the iPad only. Did any of you find the reason for this?...
View ArticleAnswer by Paulius-Liekis
Usually this is caused by a bug in Batching. Try disabling batching and see if that works for you. You can build your game without batching (most games do not use GPU that much, so they can run without...
View ArticleAnswer by richyz
In Build/player settings/resolutions and presentatios clik in use 24 bit Display deph buffer, this will fix it
View Article
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